Merkzoh - 2020-02-27 02:28:42
Excellent game, great modes, 1 suggestion for dev
This game has been amazing for the money spent. I have no issues with spending money on well-developed games that don’t abuse users through any timers or other gross tactics. Big fan of this game as well as Flip Flop Solitaire, another implementation of paid add-ones I was happy to pay for. 1 suggestion for my use-case: I live in NYC and frequent the subway. As such, I’ve discovered that the game is reliant on the internet to just open. I assume this is for the challenge and scoreboard systems to work and update properly. Would it be possible to be able to play offline in a future update, for just such an environment as the subway with no internet access?
pschweigert - 2020-02-24 13:07:05
Fun game - ads are broken so often that it ruins game
The game itself is fun, but whoever they use to build their ads isn’t very good at it. Oftentimes I have to force quit the app with an ad comes up because the exit out/close button just won’t register. Very frustrating experience, and I’d rather not pay for no ads for this particular experience.
jigginsmcgee - 2020-02-25 15:23:06
Good Game, Rough Ads
Played the original for years. The visual refresh is great but the number of ads I see really kills it. I take my time in puzzle mode and it ends up almost being an ad for every word I enter. Maybe instead of an ad every X amount of minutes the app could take word entries into account too?
The original best-selling mobile word game, reimagined! Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. If any letters make it to the top row, it's game over. Classic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values. Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode! That’s eleven modes in all! Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements. ————————— It’s pretty wild to be revisiting my first hit game, SpellTower. I can't believe it's almost 10 years since it released. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up. A funny part about having a hit game is people talk to you about it. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes — even elevators. I got into games because I wanted to connect with people in a positive way. I wanted to help people think critically and come away with more than they arrived with. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected. I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators. Even though SpellTower is a game I made, it’s really barely mine anymore. The experiences and love I had for the game has been outstripped by its audiences a thousandfold. I thought a lot about all the experiences that people have had with the game when I was designing this new version. I hope it gives everyone who’s loved the game a reason to pick it back up again and share it amongst their friends and family. -zach